

Wait, that’s not fair at all! How come you’re so good after 100 hours when I’m still at the bottom of the list after 5000? Yet even then, I come back and kill the “winners” by taunting each and every one of them to death. Sometimes my team loses while I’m afking, doing stuff that’s way more important than stupid games, you stupid nerd. Why bother, when a pistol is good enough? I’m the engineer that doesn’t rely on sentry guns to defeat you. I’m the Sniper who not only kills you, but taunts on top of you first. I’m the type of Medic that rushes in with nothing but a melee weapon and slaughters your team. You? You stand no chance before my power.Īnd if you think you can catch me off-guard by forcing me to play another class, you’re entirely mistaken.
#Tf2 airshot map professional
While you’re off prancing around as a scout or trying to leech points as a medic, I’m destroying waves upon waves of professional players. It’s because I’m on an entirely different level than you. How could somebody “help” me with an airshot rocket? Can you even wrap your mind around the very idea that a mere TF2 player could score two airshot rockets in a row? Have you even seen ten whole points before? And it was all me. My dominance over the other team is more than your puny little brain can ever hope to handle.ġ0 points, two airshot rockets. If you play TF2 or ever wanted to play TF2, I suggest you not look at the screenshot below. Let’s see you in action, nooby noob noob newb nob. I’m the best player there ever was, and everybody knows that.īullshit, you noobity nooby noob. There’s a ubercharged heavy-medic combo coming at me? They can’t hit me. There’s a level 3 sentry on the point? Look again. When I’m blue, I go out of the gate with nothing but my trusty Black Box and destroy everything. I keep owning those noobs every day – they never learn. This transforms your path through the air into a smooth curve.Team Fortress 2 Posted: J| Author: flomu | Filed under: Misaki Thursday, personals | 11 Comments »Ī tribute to 120 hours spent on this game! I think I’ve gotten a little too good at this game. Thus, a smooth continuous mouse movement ensures that you're always below the acceleration cap and capable of accelerating to that side. This small difference between the component and the cap allows a small amount of further acceleration to occur, and you move slightly in that direction. This change in orientation changes the direction of your attempted air acceleration relative to the actual direction of motion, and the component of air acceleration in that direction becomes less than the acceleration cap. To air strafe, a player air accelerates to one side while smoothly turning the mouse in that direction. The acceleration is capped or else the player would accrue airspeed while holding or tapping the movement keys. This is what allows players to arrest mid-air motion or move a small amount after being knocked into the air. Players who use any of the default movement keys while in the air will produce a short impulse in that direction. Its primary use is to reach a destination that is hidden around a corner or barrier, but it also slightly increases the velocity of the player and can be used to dodge aerials and avoid successful juggling. This technique sounds ludicrous in theory, but in practice, you will be more difficult to hit with any hitscan weapon.Īir strafing is the technique of combining the strafe keys and mouse movements to change your direction in mid-air. This will cause you to jerk side to side, encouraging opponents to fire outside your position as they try to aim ahead. Tap the left and right keys very rapidly, with slight variations in rhythm.
